![]() ![]() After that, the Bear or Wolf transformations are fine to use.Įither way, after transformations, you can't expect your characters to behave the way they did before with casting interfusion abilities or shooting arrows, but the system has enough flexibility that characters are able to function fine regardless. What really helps in this regard is the Scorpion Tail, as that is like giving yourself Battledance and works really well with Thornfang. Melee Hunter can also work with two arm transformations pretty well if you know what you're doing. Kind of wish some of that was better specified in-game. ![]() Putting more stock into generic skills like Sharpshooter and Long Reach becomes more useful with these hunters. Basically stay away from Thorough Shot and Quellingmoss and things work with two arm transformations for ranged hunters. Ember Arrows does too kind of, but not exactly. Ambush and Archery tend to work with ranged abilities though (Archery can be fickle with stuff like Shooting Star having a cooldown). Hunter has some interesting synergies with ranged two arm transformations as well, but it's harder when a lot of their stuff specifies bows and arrows in particular. Mythweaver also can be an enticing option to get some extra potency for your abilities. They do a lot less damage with interfusion spells without a wand, but stuff like Starfall is so good that it doesn't matter. Two arm transformations for either Flametouched, Stormtouched, or Celestial seem perfectly fine for them without compromising. Generally speaking, Mystic will use their actions interfusing regardless so two arms + vigorflow can give you big damage buffs. Hunters and Mystics seem to be fine with two arm transformations for me, but I say that after having played significantly and with an understanding of how to play around such things.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |